Torghast is a rogue-like dungeon, intended for the passage alone or in groups. The roles of players (tank, healer, or damage dealer), unlike other activities, are not particularly important. At its core, the tower resembles the “Bloody Palace” from Devil May Cry, the goal is the same — to climb as high as possible, clearing crowds of enemies along the way. At the same time, halls, corridors, opponents, traps and their location change with each entry. So you will not be able to stick to the same tactics, you will have to adapt to the situation.
At the same time, Blizzard did not use procedural generation as in the Diablo series. Instead, the developers manually created modules that “make up” the dungeon. According to them, due to this Torghast looks more natural and not like a chaotic set of rooms. So you will come across familiar design corners in any case.
Unlocking Torghast, Tower of the Damned
After pledging yourself to a Covenant at level 60, you will be offered a questline which will take you to The Maw, introduce you to the quests and geography, and unlock Torghast itself. You will also be introduced to the Runecraver and unlock its chamber. After completing this questline, Torghast will become available for you to run at will.
The structure of the tower
Wings of Torghast
Torghast, Tower of the Damned, consists of 6 Wings, each with its own unique style, opponents and bosses – Skoldus Hall, Fracture Chambers, Soulforges, Coldheart Interstitia, Mort’regar, and The Upper Reaches. Additionally, the 7th block is available – Twisting Corridors, containing styles and opponents from all other Wing for “endless” run, but you can only get cosmetic rewards in it. Each week, 2 Wings out of 6 are available for competition (they replace each other in order) and an additional 7 Wing.
Layers of Wings
Each Wing of Torghast is divided into 8 layers. Each layer consists of 6 floors: the first layer consists of 1-6 floors, the second layer consists of 7-12 floors, the third layer consists of 13-18 floors, and so on. The higher the number of the layer and floor, the more difficult the opponents you meet in it. After completion of the layer, players return to the base level of Torghast. Then there they can talk to the Wayfider, which will take them to the next layer, where a new run will start. Each 3rd Floor of every Layer is a Break Room and each 6th Floor of every Layer is a Boss Room. Floors 1, 2, 4, and 5 will all end with an Empowered mob guarding the portal.
Initially, the player can only pass the first layer, and to open the next one, you need to go through all of them in order. At the same time, access to higher layers is saved for future weeks, so after opening them, the player can start the passage, for example, not from the first, but immediately from the third layer of their choice.
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Once you have completed the any layer of Torghast, you will notice a clickable plate close to the zone in portal when you enter a Layer. This is the Wayfinder.
The Wayfinder allows you access to any of the Layers of a Wing that you have already unlocked. The UI shows you what Levels you have unlocked in the current Wing, and which Layers you’ve already received weekly rewards from for this week. It also shows how much Soul Ash you’ll get for completing each Layer, updating for any low level Layers that you haven’t collected rewards from yet. Completing a Layer grants you any rewards for lower Layers, so you can start wherever you want; no need to start at the bottom every time. To unlock a Layer, all you need to do is complete it.
Quantity by layers
For completion of each layer in the main Wings (except for Twisting Corridor), players receive a special currency – Soul Ash. In the table below, you can see how much currency is given for completing each of the layers. The numbers are relevant for the current beta version of the add-on and may change by the release.
Receiving Soul Ash
Soul ash can only be obtained from each layer of each wing once a week, meaning that if you complete both wing during the week, the player gets the maximum amount possible. If a player starts a run from a higher layer than the initial one, then they will receive a reward for this layer and all previous layers (for example, if they start from layer 3, they will receive currency for layers 3, 2, and 1). If the run ends in failure, the reward currency will not be issued, but the player will have the opportunity to pass a simpler layer.
The Jailer’s Chains
As soon as you enter Torghast you will get a debuff, The Jailer’s Chains, which prevents you from adjusting Equipment, Talents, and Specializations. This can be countered by a Refuge of the Damned bubble which suppresses not only the The Jailer’s Chains, but also the effects of Torments. It also hides you from enemies. There is a Refuge of the Damned in the Torghast enterance way and on each 3rd Floor.
Sidequests are simple quests that need to be completed in order to get the anima sphere, for example:
- Accompany the character to the item they left behind
- Find the Ghost keys to open the Ghost chest
- To solve the puzzle of the Ghost chest, picking up the code to it
Players can also get materials to create legendary items and, for the release of captive souls, the currency Freed soul, which is necessary to improve the Covenant sanctuaries.
Death limitations and Tarragrue
With the passage of Torghast players are limited not by time but by number of deaths. On each floor of the tower, you can die a certain number of times before you will be searched for by Tarragrue.
- 1 player: 3 deaths
- 2 players: 5 deaths per group
- 3 players: 7 deaths per group
- 4 players: 9 deaths per group
- 5 players: 11 deaths per group
If you die the maximum number of times, a timer starts counting down 30 seconds until the Tarragrue appears and you can track it on the filling bar to the right of the screen (the creature will not appear if you die less than allowed). After this time passes, a Tarragrue will appear at the beginning of the floor, which will slowly go to the end of the level. As ordinary beings, Tarragrue has a one-shot radius, once in which you will provoke it and if he catches you, he’ll kill you with one blow. If Tarragrue kill all the players or have time to reach the end of the floor before them, then run through the tower is over.
Anima powers are powerful abilities that are very important for completing the tower, as they strengthen the character and open up various bonuses for him. Amina powers are contained in red spheres, after clicking on which in a separate window you will be asked to choose one of 1-3 random bonuses.
- Depending on their power, anima powers have a quality (unusual, rare, epic), and the stronger the bonus, the rarer it is.
- Active anima powers are displayed in a separate tab on the right side of the screen.
- The received powers of anima are valid only during the current run in Torghast.
Getting anima powers
Anima power spheres can be obtained in different ways:
- Found right on the ground
- Found inside the destructible objects
- Found inside the Ghost chests
- Reward for completing a sidequest
- Reward for defeating the boss
- Purchased from a broker
Currencies and Brokers
In the course of a run, Torghast players get local currency – Phantasma. Phantasm is extracted from the bodies of defeated opponents, from destroyed objects, and thanks to the forces of the anima. Phantasma is saved only for the current run, and if you leave the tower, you will lose all the remaining amount.
Phantasma can be spent on purchasing various upgrades from local brokers, who periodically appear on the floors of the tower. The number of items purchased from these merchants is limited. You can purchase, for example:
- Plundered Anima Cell – summons an anima sphere that allows you and your allies to choose an additional anima power
- Ravenous Anima Cell – turns a non-elite opponent into an anima sphere
- Obscuring Essence Potion – reduces the number of group deaths on the current floor
- Blinding Smoke Capsules – reduces the viewing radius of opponents in a certain area, allowing players to sneak past them
- Rejuvenating Siphoned Essence – replenishes health and mana
- Other power-ups and random anima powers
Stygia is a currency native to the Maw, the endgame zone of Shadowlands, also drops from clearing layers of Twisted Corridors.
Cosmetic rewards of Twisted Corridors
Twisted Corridors: Layer 2 — Reward: battle pet Death Seeker
Twisted Corridors: Layer 4 — Reward: Helm of the Dominated
Twisted Corridors: Layer 6 — Reward: the Spirestalker title
Twisted Corridors: Layer 8 — Reward: Corridor Creeper mount
In contrast to the usual raids and dungeons, the main purpose of the visit Torghast is gathering materials to create legendary items. They can be found in chests scattered throughout the tower. Also one of the collected currency be exchanged for cosmetic rewards. It is possible that the mini-bosses will drop the usual armor, but Blizzard has not said anything about this yet.
The Runecarver, who can be found in the Forge of Dominion in Torghast, will help you craft legendaries — a separate portal leads to it at the beginning of the tower. He was the one who gave the powers to Frostmourne and the Lich King’s armor, so there is no doubt about his abilities. To create powerful equipment, you will need only four elements: a piece of armor (it can be made by blacksmiths, leatherworkers, tailors and jewelers), 2 Stat Scrolls, 100 Soul Ash and the Memory of the Runecarver Legendary Recipe for a Legendary Power.
With today’s post we’re starting a series about new Shadowlands features! Check in next week to not miss out some awesome features of the next expansion!
And that’s it, see you in the lands of Azeroth!